module Base
{
    item Jacket_Varsity
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = JacketVarsity_KY;JacketVarsity_Alpha;JacketVarsityBlue;JacketVarsityBrownWhite;JacketVarsityGreenBlack;JacketVarsityBrown;JacketVarsityVintage;JacketVarsityGreyGreen;JacketVarsityPurple;JacketVarsityTanBlack;JacketVarsityYellow,
        BiteDefense = 10,
        BloodLocation = Jacket,
        BodyLocation = base:jacket,
        ClothingItem = Jacket_Varsity,
        FabricType = Cotton,
        Insulation = 0.6,
        NeckProtectionModifier = 0.3,
        ScratchDefense = 20,
        WindResistance = 0.5,
        WorldStaticModel = Jacket_Ground,
        Tags = base:ripclothingcotton,
    }

    item JacketLong_Random
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        Weight = 2.0,
       IconsForTexture = JacketLongBlack;JacketLongBrown;JacketLongGreen;JacketLongBlue;JacketLongBrown;JacketLongGrey;JacketLongMud;JacketLongRed,
        BiteDefense = 20,
        BloodLocation = LongJacket,
        BodyLocation = base:jacketsuit,
        ClothingItem = JacketLong_Random,
        CombatSpeedModifier = 0.97,
        FabricType = Leather,
        Insulation = 0.65,
        NeckProtectionModifier = 0.5,
        RunSpeedModifier = 0.93,
        ScratchDefense = 40,
        WaterResistance = 0.45,
        WindResistance = 0.35,
        WorldStaticModel = JacketLong_Ground,
        Tags = base:ripclothingleather,
        Researchablerecipes = SewHideCoat;SewHideJacket;SewHideHoodie,
    }

    item PonchoGreen
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = PonchoGreen;PonchoBlack;PonchoBrown;PonchoGrey;PonchoUrban;PonchoWoodland,
        BloodLocation = Shirt;Neck;FullHelmet;ShortsShort,
        BodyLocation = base:jackethat,
        ClothingExtraSubmenu = UpHoodie,
        ClothingItem = PonchoGreen,
        ClothingItemExtra = Base.PonchoGreenDOWN,
        ClothingItemExtraOption = DownHoodie,
        ColorBlue = 255,
        ColorGreen = 255,
        ColorRed = 255,
        Insulation = 0.1,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        WaterResistance = 1.0,
        WindResistance = 0.75,
        WorldStaticModel = Poncho_Ground,
    }

    item PonchoGreenDOWN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = PonchoGreen;PonchoBlack;PonchoBrown;PonchoGrey;PonchoUrban;PonchoWoodland,
        BloodLocation = Shirt;ShortsShort,
        BodyLocation = base:jacket_down,
        ClothingExtraSubmenu = DownHoodie,
        ClothingItem = PonchoGreenDOWN,
        ClothingItemExtra = Base.PonchoGreen,
        ClothingItemExtraOption = UpHoodie,
        ColorBlue = 255,
        ColorGreen = 255,
        ColorRed = 255,
        Insulation = 0.15,
        NeckProtectionModifier = 0.5,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        WaterResistance = 1.0,
        WindResistance = 0.8,
        WorldStaticModel = Poncho_Ground,
    }

    item PonchoYellow
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = RainPoncho_Generic;PonchoLightBlue;PonchoOrange;PonchoPurple;PonchoPink;PonchoBlue;PonchoLightGreen;PonchoRed,
        BloodLocation = Shirt;Neck;FullHelmet;ShortsShort,
        BodyLocation = base:jackethat,
        ClothingExtraSubmenu = UpHoodie,
        ClothingItem = PonchoYellow,
        ClothingItemExtra = Base.PonchoYellowDOWN,
        ClothingItemExtraOption = DownHoodie,
        ColorBlue = 255,
        ColorGreen = 255,
        ColorRed = 255,
        Insulation = 0.1,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        WaterResistance = 1.0,
        WindResistance = 0.75,
        WorldStaticModel = Poncho_Ground,
    }

    item PonchoYellowDOWN
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = RainPoncho_Generic;PonchoLightBlue;PonchoOrange;PonchoPurple;PonchoPink;PonchoBlue;PonchoLightGreen;PonchoRed,
        BloodLocation = Shirt;ShortsShort,
        BodyLocation = base:jacket_down,
        ClothingExtraSubmenu = DownHoodie,
        ClothingItem = PonchoYellowDOWN,
        ClothingItemExtra = Base.PonchoYellow,
        ClothingItemExtraOption = UpHoodie,
        ColorBlue = 255,
        ColorGreen = 255,
        ColorRed = 255,
        Insulation = 0.15,
        NeckProtectionModifier = 0.5,
        RunSpeedModifier = 0.9,
        ScratchDefense = 10,
        WaterResistance = 1.0,
        WindResistance = 0.8,
        WorldStaticModel = Poncho_Ground,
    }

	item Jacket_Sherpa
	{
		DisplayCategory = Clothing,
		ItemType = base:clothing,
		Weight = 2.5,
		Icon = JacketLeatherBlack,
		BiteDefense = 25,
		BloodLocation = Jacket,
		BodyLocation = base:jacket,
		ClothingItem = Jacket_Sherpa,
		CombatSpeedModifier = 0.96,
		FabricType = Denim,
		Insulation = 0.675,
		NeckProtectionModifier = 0.7,
		RunSpeedModifier = 0.94,
		ScratchDefense = 50,
		WaterResistance = 0.5,
		WindResistance = 0.65,
		WorldStaticModel = Jacket_Ground,
		Tags = RipClothingDenim,
	}

item Jacket_Canvas
	{
		DisplayCategory = Clothing,
		ItemType = base:clothing,
		Weight = 3,
		Icon = JacketPadded_CamoTree,
		BiteDefense = 15,
		BloodLocation = Jumper;FullHelmet,
		BodyLocation = base:jackethat_bulky,
		ClothingExtraSubmenu = UpHoodie,
		ClothingItem = Jacket_Canvas,
		ClothingItemExtra = Jacket_CanvasDOWN,
		ClothingItemExtraOption = DownHoodie,
		CombatSpeedModifier = 0.95,
		Insulation = 0.8,
		RunSpeedModifier = 0.89,
		ScratchDefense = 20,
		WaterResistance = 0.55,
		WindResistance = 0.9,
		WorldStaticModel = Hoodie_Ground,
	}

	item Jacket_CanvasDOWN
	{
		
		DisplayCategory = Clothing,
		ItemType = base:clothing,
		Weight = 3,
		Icon = JacketPadded_CamoTree,
		BiteDefense = 15,
		BloodLocation = Jacket,
		BodyLocation = base:jacket_bulky,
		ClothingExtraSubmenu = DownHoodie,
		ClothingItem = Jacket_CanvasDOWN,
		ClothingItemExtra = Jacket_Canvas,
		ClothingItemExtraOption = UpHoodie,
		CombatSpeedModifier = 0.95,
		Insulation = 0.75,
		NeckProtectionModifier = 0.55,
		RunSpeedModifier = 0.89,
		ScratchDefense = 20,
		WaterResistance = 0.55,
		WindResistance = 0.85,
		WorldStaticModel = Hoodie_Ground,
	}



  item Hat_BandanaMask
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        Weight = 0.2,
       IconsForTexture = Handkerchief_Black;Handkerchief_Blue;Handkerchief_Red;BandanaGreen;Handkerchief_BabyBlue;Handkerchief_Orange;Handkerchief_Pink;Handkerchief_Purple;Handkerchief_WhiteBlack;Handkerchief_Yellow,
        BloodLocation = Head,
        BodyLocation = base:mask,
        CanHaveHoles = false,
        ChanceToFall = 30,
        ClothingItem = Hat_BandanaMask,
        ClothingExtraSubmenu = TieBandanaFace,
        ClothingItemExtra = Base.Hat_Bandana;Base.Hat_BandanaTied,
        ClothingItemExtraOption = UntieBandana;TieBandana,
        Insulation = 0.1,
        ScratchDefense = 5,
        CorpseSicknessDefense = 25.0,
        FabricType = Cotton,
        Tags = base:norope;base:islowerdisguise;base:fitswallet,
    }

    item Hat_BuildersRespirator
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
       IconsForTexture = Respirator_wFilter;Respirator_wFilterBlack;Respirator_wFilterGreen;Respirator_wFilterPurple;Respirator_wFilterRed;Respirator_wFilterWhite,
        BiteDefense = 10,
        BloodLocation = Head,
        BodyLocation = base:mask,
        CanHaveHoles = false,
        ClothingItem = Hat_BuildersRespirator,
        Insulation = 0.75,
        ScratchDefense = 30,
        CorpseSicknessDefense = 25.0,
        WaterResistance = 1.0,
        WindResistance = 0.6,
        Tags = base:respirator;base:islowerdisguise,
        OnCreate = SpecialLootSpawns.OnCreateRespirator,
        WithoutDrainable = Base.Hat_BuildersRespirator_nofilter,
        KeepOnDeplete = true,
        WorldStaticModel = Hat_BuildersRespirator_Ground,
        ChanceToFall = 10,
        DiscomfortModifier = 0.5,
        ConditionMax = 3,
        ConditionLowerChanceOneIn = 2,
        Researchablerecipes = MakeCraftedGasMaskFilter;RechargeFilters;MakeImprovisedGasMask,
    }

    item Hat_BuildersRespirator_nofilter
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        IconsForTexture = Respirator;RespNoFilterBlack;RespNoFilterGreen;RespNoFilterPurple;RespNoFilterRed;RespNoFilterWhite,
        BiteDefense = 10,
        BloodLocation = Head,
        BodyLocation = base:mask,
        CanHaveHoles = false,
        ClothingItem = Hat_BuildersRespirator_nofilter,
        Insulation = 0.75,
        ScratchDefense = 30,
        WaterResistance = 1.0,
        WindResistance = 0.6,
        Tags = base:respiratornofilter;base:islowerdisguise,
        WithDrainable = Base.Hat_BuildersRespirator,
        WorldStaticModel = Hat_BuildersRespirator_nofilter_Ground,
        ChanceToFall = 10,
        DiscomfortModifier = 0.5,
        ConditionMax = 3,
        ConditionLowerChanceOneIn = 2,
        Researchablerecipes = MakeImprovisedGasMask,
    }
	item Shorts_LongDenim
	{
		DisplayCategory = Clothing,
		ItemType = base:clothing,
		IconsForTexture = TrousersDenimBlue;TrousersDenimBlack;TrousersDenimLightBlue;TrousersDenimLightBlue;TrousersDenimBlack;GreyJeans;TrousersDenimBlue;TrousersDenimLightBlue,
		BiteDefense = 10,
		BloodLocation = Trousers,
		BodyLocation = base:shortpants,
		ClothingItem = Shorts_LongDenim,
		FabricType = Denim,
		Insulation = 0.45,
		ScratchDefense = 20,
		WindResistance = 0.45,
		WorldStaticModel = LongShorts_Ground,
		Tags = base:ripclothingdenim,
		Researchablerecipes = SewTrousers,
	}

    item Shorts_LongSport
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = ShortsLongAthleticBlue;ShortsLongAthleticGreen;ShortsLongAthleticRed;ShortsLongAthleticYellow;ShortsLongAthleticBlack;ShortsLongAthleticGrey;ShortsLongAthleticOrange;ShortsLongAthleticPink;ShortsLongAthleticPurple;ShortsLongAthleticTeal,
        BloodLocation = Trousers,
        BodyLocation = base:shortpants,
        ClothingItem = Shorts_LongSport,
        FabricType = Cotton,
        Insulation = 0.25,
        WindResistance = 0.1,
        WorldStaticModel = LongShorts_Ground,
        Tags = base:ripclothingcotton,
        Researchablerecipes = SewTrousers,
    }

    item Shorts_ShortDenim
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = ShortsDenimDark;ShortsDenimBlack;ShortsDenim;ShortsDenim;ShortsDenimBlack;GreyJorts;ShortsDenimDark;ShortsDenim,
        BiteDefense = 10,
        BloodLocation = ShortsShort,
        BodyLocation = base:shortsshort,
        ClothingItem = Shorts_ShortDenim,
        FabricType = Denim,
        Insulation = 0.3,
        ScratchDefense = 20,
        WindResistance = 0.15,
        WorldStaticModel = ShortShorts_Ground,
        Tags = base:ripclothingdenim,
        Researchablerecipes = SewTrousers,
    }

    item Shorts_ShortSport
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = ShortsAthleticBlue;ShortsAthleticGreen;ShortsAthleticRed;ShortsAthleticYellow;SportShortsBlack;SportShortsGrey;SportShortsOrange;SportShortsPink;SportShortsPurple;SportShortsTeal,
        BloodLocation = ShortsShort,
        BodyLocation = base:shortsshort,
        ClothingItem = Shorts_ShortSport,
        FabricType = Cotton,
        Insulation = 0.15,
        WindResistance = 0.05,
        WorldStaticModel = ShortShorts_Ground,
        Tags = base:ripclothingcotton,
        Researchablerecipes = SewTrousers,
    }

    item Trousers_JeanBaggy
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = TrousersDenimBlue;TrousersDenimBlack;TrousersDenimLightBlue;TrousersDenimBlueB;TrousersDenimBlackB;GreyJeans;TrousersDenimBlackB;TrousersDenimBlueB,
        BiteDefense = 10,
        BloodLocation = Trousers,
        BodyLocation = base:pants,
        ClothingItem = Trousers_JeanBaggy,
        FabricType = Denim,
        Insulation = 0.6,
        RunSpeedModifier = 0.98,
        ScratchDefense = 20,
        WindResistance = 0.65,
        WorldStaticModel = Trousers_Ground,
        Tags = base:ripclothingdenim,
        Researchablerecipes = SewTrousers,
    }

    item Trousers_Denim
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = TrousersDenimBlue;TrousersDenimBlack;TrousersDenimLightBlue;TrousersDenimBlueB;TrousersDenimBlackB;GreyJeans;TrousersDenimBlackB;TrousersDenimBlueB,
        BiteDefense = 10,
        BloodLocation = Trousers,
        BodyLocation = base:pants,
        ClothingItem = Trousers_Denim,
        FabricType = Denim,
        Insulation = 0.7,
        RunSpeedModifier = 0.98,
        ScratchDefense = 20,
        WindResistance = 0.55,
        WorldStaticModel = Trousers_Ground,
        Tags = base:ripclothingdenim,
        Researchablerecipes = SewTrousers,
    }

    item Dungarees
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = OverallsDenim;OverallsDenimBlack;OverallsDenimDark;OverallsDenimGrey;OverallsDenimLightWash,
        BiteDefense = 10,
        BloodLocation = Trousers;ShirtNoSleeves,
        BodyLocation = base:pantsextra,
        ClothingItem = Dungarees,
        FabricType = Denim,
        Insulation = 0.65,
        RunSpeedModifier = 0.95,
        ScratchDefense = 20,
        WaterResistance = 0.2,
        WindResistance = 0.5,
        WorldStaticModel = Dungarees_Ground,
        Tags = base:ripclothingdenim,
        Researchablerecipes = SewTrousers,
    }

   item Trousers_Sport
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = Pants_Athletic_Blue;Pants_Athletic_Green;Pants_Athletic_Red;Pants_Athletic_Yellow;Pants_Athletic_Black;Pants_Athletic_Grey;Pants_Athletic_Orange;Pants_Athletic_Pink;Pants_Athletic_Purple;Pants_Athletic_Teal,
        BloodLocation = Trousers,
        BodyLocation = base:pants,
        ClothingItem = Trousers_Sport,
        Insulation = 0.3,
        WindResistance = 0.15,
        WorldStaticModel = Trousers_Ground,
        FabricType = Cotton,
        Tags = base:ripclothingcotton,
        Researchablerecipes = SewTrousers,
    }

item CarpenterPants
	{
		DisplayCategory = Clothing,
		ItemType = base:clothing,
		Icon = Trousers_White,
		BiteDefense = 15,
		BloodLocation = Trousers,
		BodyLocation = base:pants,
		ClothingItem = CarpenterPants,
		FabricType = Cotton,
		Insulation = 0.55,
		ScratchDefense = 25,
		WaterResistance = 0.5,
		WindResistance = 0.325,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingCotton,
	}

item CarpenterJeans
	{
		DisplayCategory = Clothing,
		ItemType = base:clothing,
		IconsForTexture = TrousersDenimBlue;TrousersDenimBlack;TrousersDenimLightBlue;TrousersDenimLightBlue;TrousersDenimBlack;GreyJeans;TrousersDenimBlue;TrousersDenimLightBlue,
		BiteDefense = 15,
		BloodLocation = Trousers,
		BodyLocation = base:pants,
		ClothingItem = CarpenterJeans,
		FabricType = Denim,
		Insulation = 0.55,
		ScratchDefense = 25,
		WaterResistance = 0.5,
		WindResistance = 0.325,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
	}

    item Shirt_Denim
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = ShirtDenimBlue;ShirtDenimLightBlack;ShirtDenimLightBlue;ShirtDenimBrown;ShirtDenimSaturated;ShirtDenimGreen;ShirtDenimGrey;ShirtDenimSalmon;ShirtDenimTan;ShirtDenimAcidWash,
        BiteDefense = 7,
        BloodLocation = ShirtLongSleeves,
        BodyLocation = base:shirt,
        ClothingItem = Shirt_Denim,
        FabricType = Denim,
        Insulation = 0.45,
        ScratchDefense = 15,
        WindResistance = 0.55,
        WorldStaticModel = Shirt_Ground,
        Tags = base:ripclothingdenim,
        Researchablerecipes = SewShirt;SewShirtSleeveless,
    }

   item Shirt_Lumberjack
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
       IconsForTexture = ShirtLumberjackBlue;ShirtLumberjackGreen;ShirtLumberjackGrey;ShirtLumberjackRed;ShirtLumberjackYellow;ShirtLumberjackBrown;ShirtLumberjackBlue;ShirtLumberjackGreen;ShirtLumberjackRed;ShirtLumberjackLightBlue;ShirtLumberjackMint;ShirtLumberjackOrange;ShirtLumberjackPink;ShirtLumberjackPurple;ShirtLumberjackWhite,
        BloodLocation = ShirtLongSleeves,
        BodyLocation = base:shirt,
        ClothingItem = Shirt_Lumberjack,
        FabricType = Cotton,
        Insulation = 0.65,
        ScratchDefense = 5,
        WindResistance = 0.5,
        WorldStaticModel = Shirt_Ground,
        Tags = base:ripclothingcotton,
        Researchablerecipes = SewShirt;SewShirtSleeveless,
    }

    item Shirt_Workman
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = ShirtDenimBlue;ShirtDenimLightBlack;ShirtDenimLightBlue;ShirtLumberjackBlue;ShirtLumberjackGreen;ShirtLumberjackGrey;ShirtLumberjackRed;ShirtLumberjackYellow;ShirtLumberjackBrown;ShirtLumberjackBlue;ShirtLumberjackGreen;ShirtLumberjackRed;ShirtLumberjackLightBlue;ShirtLumberjackMint;ShirtLumberjackOrange;ShirtLumberjackPink;ShirtLumberjackPurple;ShirtLumberjackWhite;ShirtDenimAcidWash;ShirtDenimBrown;ShirtDenimSaturated;ShirtDenimGreen;ShirtDenimGrey;ShirtDenimTan;ShirtDenimSalmon,
        BloodLocation = ShirtLongSleeves,
        BodyLocation = base:shirt,
        ClothingItem = Shirt_Workman,
        FabricType = Cotton,
        Insulation = 0.35,
        ScratchDefense = 5,
        WindResistance = 0.3,
        WorldStaticModel = Shirt_Ground,
        Tags = base:ripclothingcotton,
        Researchablerecipes = SewShirt;SewShirtSleeveless,
    }

    item Tshirt_Sport
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = TshirtAthleticBlue;TshirtAthleticGreen;TshirtAthleticRed;TshirtAthleticYellow;TshirtAthleticBlack;TshirtAthleticGrey;TshirtAthleticOrange;TshirtAthleticPink;TshirtAthleticPurple;TshirtAthleticTeal,
        BloodLocation = Shirt,
        BodyLocation = base:tshirt,
        ClothingItem = Tshirt_Sport,
        FabricType = Cotton,
        Insulation = 0.15,
        WindResistance = 0.05,
        WorldStaticModel = TShirt_Ground,
        Tags = base:ripclothingcotton,
    }

    item Tshirt_TieDye
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = TShirt_TieDye1;TShirt_TieDye2;TShirt_TieDye3;TShirt_TieDye4;TieDye1;TieDye2;TieNoCND1;TieNoCND2;TieNoCND3,
        BloodLocation = Shirt,
        BodyLocation = base:tshirt,
        ClothingItem = Tshirt_TieDye,
        FabricType = Cotton,
        Insulation = 0.2,
        WindResistance = 0.05,
        WorldStaticModel = TShirt_Ground,
        Tags = base:ripclothingcotton,
    }


item BaggyTee
	{
		DisplayCategory = Clothing,
		ItemType = base:clothing,
		Icon = TshirtGeneric,
		BloodLocation = Shirt,
		BodyLocation = base:shirt,
		ClothingItem = BaggyTee,
		FabricType = Cotton,
		Insulation = 0.225,
		WindResistance = 0.1,
		WorldStaticModel = TShirt_Ground,
		Tags = RipClothingCotton,
	}

item CrewneckSweatshirt
	{
		DisplayCategory = Clothing,
		ItemType = base:clothing,
		Weight = 1,
		Icon = CrewneckSweatshirt,
		BloodLocation = Jumper,
		BodyLocation = base:sweater,
		ClothingItem = CrewneckSweatshirt,
		Insulation = 0.4,
		ScratchDefense = 5,
		BiteDefense = 5,
		WindResistance = 0.4,
		WorldStaticModel = Jacket_Shellsuit_Ground,
		Tags = IsFireFuel;IsFireTinder;RipClothingCotton,
	}

	

 item HazmatSuit
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = Hazmatsuit;HazmatsuitBlack;HazmatsuitBlue;HazmatsuitOrange;HazmatsuitWhite,
        BiteDefense = 5,
        BloodLocation = Trousers;Jumper;Head;Neck;Hands;Shoes,
        BodyLocation = base:fullsuithead,
        ClothingItem = HazmatSuit,
        Insulation = 0.65,
        RunSpeedModifier = 0.75,
        ScratchDefense = 15,
        WindResistance = 0.9,
        WorldStaticModel = Hazmat_Ground,
        Tags = base:hazmatsuit;base:scba;base:ignorezombiedensity,
        KeepOnDeplete = true,
        ActivatedItem = true,
        OnCreate = SpecialLootSpawns.OnCreateSCBA,
        Tooltip = Tooltip_item_SCBA_NoBackpack,
        VisionModifier = 0.5,
        HearingModifier = 0.75,
        DiscomfortModifier = 0.5,
    }


    item Vest_HighViz
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = ConstructionVestYellow;ConstructionVestOrange;ConstructionVestGreen,
        BloodLocation = ShirtNoSleeves,
        BodyLocation = base:torsoextravest,
        ClothingItem = Vest_HighViz,
        Insulation = 0.1,
        ScratchDefense = 10,
        WindResistance = 0.05,
        WorldStaticModel = HuntingVest_Ground,
    }

    item Vest_Hunting_Grey
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = Huntingvest_Grey;HuntingVest_Black;HuntingVest_Brown;HuntingVest_DarkGreen;HuntingVest_Green;HuntingVest_Yellow;HuntingVest_Denim,

        BloodLocation = ShirtNoSleeves,
        BodyLocation = base:torsoextravest,
        ClothingItem = Vest_Hunting_Grey,
        Insulation = 0.9,
        ScratchDefense = 20,
        WindResistance = 0.8,
        WorldStaticModel = HuntingVest_Ground,
    }

    item Vest_Hunting_Orange
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
       IconsForTexture = Huntingvest_Orange;HuntingVest_Green;HuntingVest_Yellow;HuntingVest_Blue,
        BloodLocation = ShirtNoSleeves,
        BodyLocation = base:torsoextravest,
        ClothingItem = Vest_Hunting_Orange,
        Insulation = 0.75,
        ScratchDefense = 20,
        WindResistance = 0.75,
        WorldStaticModel = HuntingVest_Ground,
    }

    item Vest_Hunting_Khaki
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
       IconsForTexture = HuntingVest_Khaki;HuntingVest_Black;HuntingVest_Brown;HuntingVest_DarkGreen;HuntingVest_Green,
        BloodLocation = ShirtNoSleeves,
        BodyLocation = base:torsoextravest,
        ClothingItem = Vest_Hunting_Khaki,
        Insulation = 0.9,
        ScratchDefense = 20,
        WindResistance = 0.8,
        WorldStaticModel = HuntingVest_Ground,
    }

 item Hat_BaseballCap
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        Weight = 0.5,
        IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue;BaseballCapBlack;BaseballCapBlackDeer;BaseballCapSolidBlack;BaseballCapSolidBlackUSA;BaseballCapBlackUSA;BaseballCapBlueDeer;BaseballCapBrown;BaseballCapBrownDeer;BaseballCapBrownUSA;BaseballCapDarkGreen;BaseballCapDarkGreenDeer;BaseballCapDarkGreenUSA;BaseballCapGreenDeer;BaseballCapGrey;BaseballCapGreyDeer;BaseballCapGreyUSA;BaseballCapLightBlue;BaseballCapOrange;BaseballCapOrangeDeer;BaseballCapOrangeUSA;BaseballCapPink;BaseballCapPinkDeer;BaseballCapPurple;BaseballCapPurpleDeer;BaseballCapPurpleUSA;BaseballCapTan;BaseballCapTanDeer;BaseballCapViolet;BaseballCapVioletDeer;BaseballCapWhiteDeer;BaseballCapBlueUSA;BaseballCapRedUSA;BaseballCapGreenUSA;BaseballCapGreenBass;BaseballCapRedBass;BaseballCapBlueBass;BaseballCapPurpleBass;BaseballCapPinkBass;BaseballCapWhiteBass;BaseballCapOrangeBass;BaseballCapBrownBass;BaseballCapBlackBass;BaseballCapWhiteUSA;BaseballCapLightBlueUSA;BaseballCapPinkUSA;BaseballCapTanUSA,
        BodyLocation = base:hat,
        CanHaveHoles = false,
        ChanceToFall = 60,
        ClothingExtraSubmenu = ForwardCap,
        ClothingItem = Hat_BaseballCap,
        ClothingItemExtra = Base.Hat_BaseballCap_Reverse,
        ClothingItemExtraOption = ReverseCap,
        Insulation = 0.1,
        Tags = base:isfirefuel;base:isfiretinder,
    }

    item Hat_BaseballCap_Reverse
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        Weight = 0.5,
        IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue;BaseballCapBlack;BaseballCapBlackDeer;BaseballCapSolidBlack;BaseballCapSolidBlackUSA;BaseballCapBlackUSA;BaseballCapBlueDeer;BaseballCapBrown;BaseballCapBrownDeer;BaseballCapBrownUSA;BaseballCapDarkGreen;BaseballCapDarkGreenDeer;BaseballCapDarkGreenUSA;BaseballCapGreenDeer;BaseballCapGrey;BaseballCapGreyDeer;BaseballCapGreyUSA;BaseballCapLightBlue;BaseballCapOrange;BaseballCapOrangeDeer;BaseballCapOrangeUSA;BaseballCapPink;BaseballCapPinkDeer;BaseballCapPurple;BaseballCapPurpleDeer;BaseballCapPurpleUSA;BaseballCapTan;BaseballCapTanDeer;BaseballCapViolet;BaseballCapVioletDeer;BaseballCapWhiteDeer;BaseballCapBlueUSA;BaseballCapRedUSA;BaseballCapGreenUSA;BaseballCapGreenBass;BaseballCapRedBass;BaseballCapBlueBass;BaseballCapPurpleBass;BaseballCapPinkBass;BaseballCapWhiteBass;BaseballCapOrangeBass;BaseballCapBrownBass;BaseballCapBlackBass;BaseballCapWhiteUSA;BaseballCapLightBlueUSA;BaseballCapPinkUSA;BaseballCapTanUSA,
        BodyLocation = base:hat,
        CanHaveHoles = false,
        ChanceToFall = 60,
        ClothingExtraSubmenu = ReverseCap,
        ClothingItem = Hat_BaseballCap_Reverse,
        ClothingItemExtra = Base.Hat_BaseballCap,
        ClothingItemExtraOption = ForwardCap,
        Insulation = 0.1,
        Tags = base:isfirefuel;base:isfiretinder,
    }

    item Hat_BaseballCapKY
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        Weight = 0.5,
        IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue;BaseballCapPurple;BaseballCapPink;BaseballCapOrange;BaseballCapTan;BaseballCapDarkGreen;BaseballCapBrown;BaseballCapWhite;BaseballCapBlack;BaseballCapViolet;BaseballCapGrey,
        BodyLocation = base:hat,
        CanHaveHoles = false,
        ChanceToFall = 60,
        ClothingExtraSubmenu = ForwardCap,
        ClothingItem = Hat_BaseballCapKY,
        ClothingItemExtra = Base.Hat_BaseballCapKY_Reverse,
        ClothingItemExtraOption = ReverseCap,
        Insulation = 0.1,
        Tags = base:isfirefuel;base:isfiretinder,
    }

    item Hat_BaseballCapKY_Reverse
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        Weight = 0.5,
        IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue;BaseballCapPurple;BaseballCapPink;BaseballCapOrange;BaseballCapTan;BaseballCapDarkGreen;BaseballCapBrown;BaseballCapWhite;BaseballCapBlack;BaseballCapViolet;BaseballCapGrey,
        BodyLocation = base:hat,
        CanHaveHoles = false,
        ChanceToFall = 60,
        ClothingExtraSubmenu = ReverseCap,
        ClothingItem = Hat_BaseballCapKY_Reverse,
        ClothingItemExtra = Base.Hat_BaseballCapKY,
        ClothingItemExtraOption = ForwardCap,
        Insulation = 0.1,
        Tags = base:isfirefuel;base:isfiretinder,
    }

    item Hat_BaseballCapTINT
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        Weight = 0.5,
        Icon = BaseballCapWhite,
        BodyLocation = base:hat,
        CanHaveHoles = false,
        ChanceToFall = 60,
        ClothingExtraSubmenu = ForwardCap,
        ClothingItem = Hat_BaseballCapTINT,
        ClothingItemExtra = Base.Hat_BaseballCapTINT_Reverse,
        ClothingItemExtraOption = ReverseCap,
        Insulation = 0.1,
        Tags = base:canbedyed;base:isfirefuel;base:isfiretinder,
    }

  item Hat_BaseballCapTINT_Reverse
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        Weight = 0.5,
        Icon = BaseballCapWhite,
        BodyLocation = base:hat,
        CanHaveHoles = false,
        ChanceToFall = 60,
        ClothingExtraSubmenu = ReverseCap,
        ClothingItem = Hat_BaseballCapTINT_Reverse,
        ClothingItemExtra = Base.Hat_BaseballCapTINT,
        ClothingItemExtraOption = ForwardCap,
        Insulation = 0.1,
        Tags = base:canbedyed;base:isfirefuel;base:isfiretinder,
    }


    item Hat_Cowboy
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
       IconsForTexture = HatCowboyBlack;HatCowboyBrown;HatCowboyWhite;HatCowboyGrey;HatCowboyMud,
        BloodLocation = Head,
        BodyLocation = base:hat,
        CanHaveHoles = false,
        ChanceToFall = 50,
        ClothingItem = Hat_Cowboy,
        Insulation = 0.3,
        WindResistance = 0.2,
        Tags = base:isfirefuel;base:isfiretinder,
    }

    item Hat_HardHat
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
       IconsForTexture = HardHatYellow;HardHatBlue;HardHatRed;HardHatWhite,
        BiteDefense = 70,
        BloodLocation = Head,
        BodyLocation = base:hat,
        CanHaveHoles = false,
        ClothingItem = Hat_HardHat,
        Insulation = 0.15,
        ScratchDefense = 80,
        WaterResistance = 0.5,
        WindResistance = 0.25,
        VisionModifier = 0.75,
        DiscomfortModifier = 0.15,
        BreakSound = ArmourBreakSportsPadding,
        BulletHitArmourSound = ArmourFirearmHitSportsPadding,
        WeaponHitArmourSound = ArmourMeleeHitSportsPadding,
    }

    item Hat_WinterHat
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        Weight = 0.5,
        IconsForTexture = WinterHatBlue;WinterHatGreen;WinterHatBlack;WinterHatDarkBlack;WinterHatPurple;WinterHatPink;WinterHatOrange;WinterHatBrown;WinterHatRed,
        BloodLocation = Head,
        BodyLocation = base:hat,
        CanHaveHoles = false,
        ChanceToFall = 40,
        ClothingItem = Hat_WinterHat,
        Insulation = 1.0,
        WaterResistance = 0.5,
        WindResistance = 1.0,
        Tags = base:isfirefuel;base:isfiretinder,
    }

    item Hat_BandanaTied
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        Weight = 0.2,
        IconsForTexture = RamboBandanna_Black;RamboBandanna_Blue;RamboBandanna_Red;RamboBandanna_Green;RamboBandanna_babyblue;RamboBandanna_orange;RamboBandanna_pink;RamboBandanna_purple;RamboBandanna_whiteblack;RamboBandanna_yellow,
        BodyLocation = base:hat,
        CanHaveHoles = false,
        ChanceToFall = 30,
        ClothingItem = Hat_BandanaTied,
        ClothingExtraSubmenu = TieBandana,
        ClothingItemExtra = Base.Hat_Bandana;Base.Hat_BandanaMask,
        ClothingItemExtraOption = UntieBandana;TieBandanaFace,
        Insulation = 0.1,
        FabricType = Cotton,
        Tags = base:norope,
    }

    item Hat_BaseballCap_HuntingCamo
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        Weight = 0.5,
        IconsForTexture = BaseballHat_CamoTree;BaseballCapCamoUSA;BaseballHat_CamoDeer,
        BodyLocation = base:hat,
        CanHaveHoles = false,
        ChanceToFall = 60,
        ClothingExtraSubmenu = ForwardCap,
        ClothingItem = Hat_BaseballCap_HuntingCamo,
        ClothingItemExtra = Base.Hat_BaseballCap_HuntingCamo_Reverse,
        ClothingItemExtraOption = ReverseCap,
        Insulation = 0.1,
        Tags = base:isfirefuel;base:isfiretinder,
    }

    item Hat_BaseballCap_HuntingCamo_Reverse
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        Weight = 0.5,
        IconsForTexture = BaseballHat_CamoTree;BaseballCapCamoUSA;BaseballHat_CamoDeer,
        BodyLocation = base:hat,
        CanHaveHoles = false,
        ChanceToFall = 60,
        ClothingExtraSubmenu = ReverseCap,
        ClothingItem = Hat_BaseballCap_HuntingCamo_Reverse,
        ClothingItemExtra = Base.Hat_BaseballCap_HuntingCamo,
        ClothingItemExtraOption = ForwardCap,
        Insulation = 0.1,
        Tags = base:isfirefuel;base:isfiretinder,
    }

    item Hat_BaseballCap_Spiffos
    {
        DisplayCategory = Memento,
        ItemType = base:clothing,
        Weight = 0.5,
        IconsForTexture = IconsForTexture = BaseballHat_Spiffos_01;SpiffoCapJump,
        BodyLocation = base:hat,
        CanHaveHoles = false,
        ChanceToFall = 60,
        ClothingExtraSubmenu = ForwardCap,
        ClothingItem = Hat_BaseballCap_Spiffos,
        ClothingItemExtra = Base.Hat_BaseballCap_Spiffos_Reverse,
        ClothingItemExtraOption = ReverseCap,
        Insulation = 0.1,
        Tags = base:ignorezombiedensity;base:isfirefuel;base:isfiretinder;base:ismemento,
    }

    item Hat_BaseballCap_Spiffos_Reverse
    {
        DisplayCategory = Memento,
        ItemType = base:clothing,
        Weight = 0.5,
        IconsForTexture = IconsForTexture = BaseballHat_Spiffos_01;SpiffoCapJump,
        BodyLocation = base:hat,
        CanHaveHoles = false,
        ChanceToFall = 60,
        ClothingExtraSubmenu = ReverseCap,
        ClothingItem = Hat_BaseballCap_Spiffos_Reverse,
        ClothingItemExtra = Base.Hat_BaseballCap_Spiffos,
        ClothingItemExtraOption = ForwardCap,
        Insulation = 0.1,
        Tags = base:ignorezombiedensity;base:isfirefuel;base:isfiretinder;base:ismemento,
    }

    item Hat_BandanaMask
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        Weight = 0.2,
        IconsForTexture = BandanaBlack;BandanaBlue;BandanaRed;BandanaGreen;BandanaBabyBlue;BandanaOrange;BandanaPink;BandanaPurple;BandanaWhiteBlack;BandanaYellow,
        BloodLocation = Head,
        BodyLocation = base:mask,
        CanHaveHoles = false,
        ChanceToFall = 30,
        ClothingItem = Hat_BandanaMask,
        ClothingExtraSubmenu = TieBandanaFace,
        ClothingItemExtra = Base.Hat_Bandana;Base.Hat_BandanaTied,
        ClothingItemExtraOption = UntieBandana;TieBandana,
        Insulation = 0.1,
        ScratchDefense = 5,
        CorpseSicknessDefense = 25.0,
        FabricType = Cotton,
        Tags = base:norope;base:islowerdisguise;base:fitswallet,
    }

    item Shoes_TrainerTINT
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = ShoesRunningWhite;SneakersWhiter;SneakersBlackStripe,
        BloodLocation = Shoes,
        BodyLocation = base:shoes,
        ClothingItem = Shoes_TrainerTINT,
        ConditionLowerChanceOneIn = 10,
        ConditionMax = 24,
        Insulation = 0.45,
        RemoveOnBroken = false,
        RunSpeedModifier = 1.1,
        ScratchDefense = 10,
        StompPower = 1.8,
        WindResistance = 0.3,
        WorldStaticModel = Shoes_Ground,
    }

    item Shirt_HawaiianTINT
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = ShirtHawaiianWhite;ShirtHawaiianWhite,
        BloodLocation = Shirt,
        BodyLocation = base:shortsleeveshirt,
        ClothingItem = Shirt_HawaiianTINT,
        FabricType = Cotton,
        Insulation = 0.1,
        WindResistance = 0.05,
        WorldStaticModel = TShirt_Ground,
        Tags = base:canbedyed;base:ripclothingcotton,
        Researchablerecipes = SewShirt;SewShirtSleeveless,
    }

    item Shirt_HawaiianRed
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        IconsForTexture = ShirtHawaiianRed;ShirtHawaiianBlue;ShirtHawaiianDarkGreen;ShirtHawaiianGreen;ShirtHawaiianLightBlue;ShirtHawaiianOrange;ShirtHawaiianPink;ShirtHawaiianPurple;ShirtHawaiianYellow,
        BloodLocation = Shirt,
        BodyLocation = base:shortsleeveshirt,
        ClothingItem = Shirt_HawaiianRed,
        FabricType = Cotton,
        Insulation = 0.1,
        WindResistance = 0.05,
        WorldStaticModel = TShirt_Ground,
        Tags = base:ripclothingcotton,
        Researchablerecipes = SewShirt;SewShirtSleeveless,
    }

    item Hat_CrashHelmetFULL
    {
        DisplayCategory = ProtectiveGear,
        ItemType = base:clothing,
        IconsForTexture = HelmetMotorcycleFullBlue;HelmetMotorcycleFullBlack;HelmetMotorcycleFullRed;HelmetMotorcycleBlack;HelmetMotorcycleHotlineMiami;HelmetMotorcycleWhite;HelmetMotorcycleGrey;HelmetMotorcyclePink;HelmetMotorcycleOrange;HelmetMotorcycleGreen;HelmetMotorcycleBlue;HelmetMotorcycleRedFull,
        BloodLocation = FullHelmet,
        BodyLocation = base:fullhat,
        CanHaveHoles = false,
        ChanceToFall = 0,
        ClothingItem = Hat_CrashHelmetFULL,
        CombatSpeedModifier = 0.95,
        Insulation = 1.0,
        BiteDefense = 100,
        ScratchDefense = 100,
        WindResistance = 1.0,
        VisionModifier = 0.5,
        HearingModifier = 0.75,
        DiscomfortModifier = 0.35,
    }

    item Bra_Strapless_RedSpots
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        Weight = 0.2,
        IconsForTexture = BraStraplessSpotted;BraStraplessSpottedBlue;BraStraplessSpottedGreen;BraStraplessSpottedLightBlue;BraStraplessSpottedOrange;BraStraplessSpottedPink;BraStraplessSpottedPurple;BraStraplessSpottedYellow,
        BodyLocation = base:underweartop,
        CanHaveHoles = false,
        ClothingItem = Underwear_Bra_Strapless_RedSpots,
        WorldStaticModel = BraStraplessRedSpots_Ground,
        Tags = base:isfirefuel;base:isfiretinder;base:ignorezombiedensity,
    }

    item Underpants_RedSpots
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        Weight = 0.2,
        IconsForTexture = PantiesSpotted;PantiesSpottedBlue;PantiesSpottedGreen;PantiesSpottedLightBlue;PantiesSpottedOrange;PantiesSpottedPink;PantiesSpottedPurple;PantiesSpottedYellow,
        BodyLocation = base:underwearbottom,
        CanHaveHoles = false,
        ClothingItem = Underwear_Underpants_RedSpots,
        WorldStaticModel = UnderpantsRedSpots_Ground,
        FabricType = Cotton,
	Tags = base:ignorezombiedensity,
    }

    item Boxers_Silk_Red
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        Weight = 0.2,
        IconsForTexture = BoxersRedsilky;BoxersSilkBlue;BoxersSilkGreen;BoxersSilkLightBlue;BoxersSilkOrange;BoxersSilkPink;BoxersSilkPurple;BoxersSilkWhite;BoxersSilkYellow,
        BodyLocation = base:underwearbottom,
        CanHaveHoles = false,
        ClothingItem = Underwear_Boxers_Silk_Red,
        WorldStaticModel = Boxers_Silk_Red,
        FabricType = Cotton,
	Tags = base:ignorezombiedensity,
    }

    item Boxers_RedStripes
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        Weight = 0.2,
        IconsForTexture = BoxersStriped;BoxersStripedBlack;BoxersStripedBlue;BoxersStripedGreen;BoxersStripedGrey;BoxersStripedLightBlue;BoxersStripedOrange;BoxersStripedPink;BoxersStripedPurple;BoxersStripedYellow,
        BodyLocation = base:underwearbottom,
        CanHaveHoles = false,
        ClothingItem = Underwear_Boxers_RedStripes,
        WorldStaticModel = BoxersRedStripes_Ground,
        FabricType = Cotton,
	Tags = base:ignorezombiedensity,
    }

    item Bra_Straps_FrillyPink
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        Weight = 0.2,
        IconsForTexture = BraPinklacy;BraPurpleLacy,
        BodyLocation = base:underweartop,
        CanHaveHoles = false,
        ClothingItem = Underwear_FrillyBra_Straps_Pink,
        WorldStaticModel = Bra_FrillyPink_Ground,
        Tags = base:isfirefuel;base:isfiretinder;base:ignorezombiedensity,
    }

    item Bra_Strapless_FrillyPink
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        Weight = 0.2,
        IconsForTexture = BraPinkLacyStrapless;BraPurpleLacyStrapless,
        BodyLocation = base:underweartop,
        CanHaveHoles = false,
        ClothingItem = Underwear_FrillyBra_Strapless_Pink,
        WorldStaticModel = BraStraplessFrillyPink_Ground,
        Tags = base:isfirefuel;base:isfiretinder;base:ignorezombiedensity,
    }

    item FrillyUnderpants_Pink
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        Weight = 0.2,
        IconsForTexture = PantiesPinklacy;PantiesPurpleLacy,
        BodyLocation = base:underwearbottom,
        CanHaveHoles = false,
        ClothingItem = Underwear_FrillyUnderpants_Pink,
        WorldStaticModel = Underpants_Frilly_Pink_Ground,
        FabricType = Cotton,
        Tags = base:ignorezombiedensity,
    }

}
